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Vehicle & Mech Design Class with Paul Christopher

DESCRIPTION

Paul Christopher

Paul Christopher

visual development artist

Paul has worked as a freelance concept artist on many blockbusters over the last few years including The Hunger Games, Green Lantern, The Amazing Spiderman, John Carter of Mars, Sucker Punch and Inception to name only a few movies and the video game, Guild Wars. He recently focused on video games production working freelance for Respawn Entertainment and Insomniac Games. His clients have included Warner Brothers Studios, Sony Pictures, Fox Studios, Universal Studios, NC Soft and Infinity Ward. More

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Playlist

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Fundamentals of Architecture Design With Alex Ruiz
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Intro to Perspective for Entertainment Design Class with Derek Kosol
Storyboarding for Animation With Steven MacLeod
Storyboarding for Animation With Steven MacLeod
Now playing Vehicle & Mech Design Class with Paul Christopher
Vehicle & Mech Design Class with Paul Christopher
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Environment Sketching Class with Philip Dimitriadis
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Analytical Figure Drawing I Class with Michael Hampton
Analytical Figure Drawing II Class with Michael Hampton
Analytical Figure Drawing II Class with Michael Hampton
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Character Design for Animation Class with Nate Wragg
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Fundamentals for Creative Environment Design Class with Jason Scheier
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Environment Design for Entertainment I With James Paick
Environment Design for Entertainment II With James Paick
Environment Design for Entertainment II With James Paick
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Digital Painting 1 Class with Erik Martin
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Intro to Character and Creature Design Class with Eric Ryan
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Principles of Design Process Class with Derek Kosol
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Fundamentals of Character Design Class with David Colman
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Dynamic Sketching I With Peter Han
Dynamic Sketching II with Peter Han
Dynamic Sketching II with Peter Han
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CGMA's Environment Sketching for Production with Armand Serrano
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The Art of Color and Light with Ryan Lang