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Interview with the Masters Featuring Patrick Faulwetter

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Patrick Faulwetter

Patrick Faulwetter

visual development artist

Patrick graduated with honors from the Transportation Design program at Pforzheim University in 2006. After having gained cardesign experience in four countries with Brands like Porsche, Renault and Bugatti, he started his career as an exterior designer at Volkswagen/ Audi Design Center California were he was responsible for designing the Nanospyder-, Biorunner- and award-winning Slipstream-concepts. Soon after he shifted his focus on working for the entertainment industry. Ever since he is working for clients as Blizzard, Electronic Arts, Rhythm and Hues and Imagi to name a few. Patrick designed and illustrated vehicles, props and environments for motion pictures like "Gatchaman", "Priest" and is currently working as a concept designer on "Jack the Giant Killer". More

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Playlist

Interview With The Masters Featuring Maciej Kuciara
Interview With The Masters Featuring Maciej Kuciara
Interview with the Masters Featuring  Fireball Tim
Interview with the Masters Featuring Fireball Tim
Interview with the Masters Featuring Chad Weatherford
Interview with the Masters Featuring Chad Weatherford
Interview with the Masters Featuring Kory Lynn Hubbel
Interview with the Masters Featuring Kory Lynn Hubbel
Interview with the Masters Featuring Scott Robertson
Interview with the Masters Featuring Scott Robertson
Interview with the Masters Featuring Cecil Kim
Interview with the Masters Featuring Cecil Kim
Interview with the Masters Featuring Pascal Campion
Interview with the Masters Featuring Pascal Campion
Interview with the Masters Featuring Steven MacLeod
Interview with the Masters Featuring Steven MacLeod
Digital Fantasy Illustration Q A With Kekai Kotaki
Digital Fantasy Illustration Q A With Kekai Kotaki
CGMW Environment Design Live Q A With James Paick
CGMW Environment Design Live Q A With James Paick
CGMW FIGURE DRAWING Live Q A With Michael Hampton
CGMW FIGURE DRAWING Live Q A With Michael Hampton
Character Design for Games Q A Carlo Arellano
Character Design for Games Q A Carlo Arellano
Visual Development for Film Q A Patrick Faulwetter
Visual Development for Film Q A Patrick Faulwetter
CGMW Creature Design Live Q A With Anthony Francisco
CGMW Creature Design Live Q A With Anthony Francisco
CGMW Dynamic Sketching Q A With Peter Han
CGMW Dynamic Sketching Q A With Peter Han
CGMW _ Digital Painting with Erick D. Martin
CGMW _ Digital Painting with Erick D. Martin
CGMW Character Design for Animation Nate Wragg
CGMW Character Design for Animation Nate Wragg
CHARACTER DESIGN: FEMALE CYBORG : Carlo Arellano
CHARACTER DESIGN: FEMALE CYBORG : Carlo Arellano
Now playing Interview with the Masters Featuring Patrick Faulwetter
Interview with the Masters Featuring Patrick Faulwetter
Interview with the Masters Featuring Paul Christopher
Interview with the Masters Featuring Paul Christopher
Interview with the Masters Featuring Section Studios
Interview with the Masters Featuring Section Studios
Interview with the Masters Featuring Steven Macleod
Interview with the Masters Featuring Steven Macleod
Interview with the Masters Featuring Ryan Lang
Interview with the Masters Featuring Ryan Lang
Interview with the Masters Featuring  Derek Kosol
Interview with the Masters Featuring Derek Kosol
Interview with the Masters Featuring Paul Christopher:
Interview with the Masters Featuring Paul Christopher: "Inception"
Interview with the Masters Featuring Cecil Kim and Justin Yun
Interview with the Masters Featuring Cecil Kim and Justin Yun