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Character Design for Games Q A Carlo Arellano

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Carlo Arellano

Carlo Arellano

visual development artist

With over a decade of experience under his belt, Carlo Arellano has a resume of gold. With direct involvement in some of the most popular game titles and projects this decade, he continues to push the frontiers of concept design and development in his field. Carlo has worked for many major game studios, including: Blizzard Entertainment, Insomniac Games, and Ready At Dawn. This has afforded him the opportunity to work at all levels of pre-production and production, including training entire art teams along the way. His credits include titles such as God of War, World of Warcraft, Planet of the Apes, and Resistance: Fall of Man. More

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Playlist

Interview With The Masters Featuring Maciej Kuciara
Interview With The Masters Featuring Maciej Kuciara
Interview with the Masters Featuring  Fireball Tim
Interview with the Masters Featuring Fireball Tim
Interview with the Masters Featuring Chad Weatherford
Interview with the Masters Featuring Chad Weatherford
Interview with the Masters Featuring Kory Lynn Hubbel
Interview with the Masters Featuring Kory Lynn Hubbel
Interview with the Masters Featuring Scott Robertson
Interview with the Masters Featuring Scott Robertson
Interview with the Masters Featuring Cecil Kim
Interview with the Masters Featuring Cecil Kim
Interview with the Masters Featuring Pascal Campion
Interview with the Masters Featuring Pascal Campion
Interview with the Masters Featuring Steven MacLeod
Interview with the Masters Featuring Steven MacLeod
Digital Fantasy Illustration Q A With Kekai Kotaki
Digital Fantasy Illustration Q A With Kekai Kotaki
CGMW Environment Design Live Q A With James Paick
CGMW Environment Design Live Q A With James Paick
CGMW FIGURE DRAWING Live Q A With Michael Hampton
CGMW FIGURE DRAWING Live Q A With Michael Hampton
Now playing Character Design for Games Q A Carlo Arellano
Character Design for Games Q A Carlo Arellano
Visual Development for Film Q A Patrick Faulwetter
Visual Development for Film Q A Patrick Faulwetter
CGMW Creature Design Live Q A With Anthony Francisco
CGMW Creature Design Live Q A With Anthony Francisco
CGMW Dynamic Sketching Q A With Peter Han
CGMW Dynamic Sketching Q A With Peter Han
CGMW _ Digital Painting with Erick D. Martin
CGMW _ Digital Painting with Erick D. Martin
CGMW Character Design for Animation Nate Wragg
CGMW Character Design for Animation Nate Wragg
CHARACTER DESIGN: FEMALE CYBORG : Carlo Arellano
CHARACTER DESIGN: FEMALE CYBORG : Carlo Arellano
Interview with the Masters Featuring Patrick Faulwetter
Interview with the Masters Featuring Patrick Faulwetter
Interview with the Masters Featuring Paul Christopher
Interview with the Masters Featuring Paul Christopher
Interview with the Masters Featuring Section Studios
Interview with the Masters Featuring Section Studios
Interview with the Masters Featuring Steven Macleod
Interview with the Masters Featuring Steven Macleod
Interview with the Masters Featuring Ryan Lang
Interview with the Masters Featuring Ryan Lang
Interview with the Masters Featuring  Derek Kosol
Interview with the Masters Featuring Derek Kosol
Interview with the Masters Featuring Paul Christopher:
Interview with the Masters Featuring Paul Christopher: "Inception"
Interview with the Masters Featuring Cecil Kim and Justin Yun
Interview with the Masters Featuring Cecil Kim and Justin Yun